The popular shooter Fantasy Zone is back, and it is bigger than ever! Players can continue the story with Fantasy Zone II: The Tears of Opa-Opa, a remake of the original Master System game, or experience an all-new endless mode, Fantasy Zone II: Link Loop Land!
Prologue
Long ago, far away in space...
It is Space Year 1432, ten years since peace was restored to Fantasy Zone, thanks to the hero Opa-Opa. However, many questions were left unanswered, such as the whereabouts of Opa-Opa's father and the existence of a "mastermind", rumored to be guiding the invading forces.
Once again, panic has come to the people of Fantasy Zone. A new enemy, known as the "Nenon", have attacked and begun constructing a large fortress. Opa-Opa must travel to Fantasy Zone once more, unable to forget what happened ten years ago...
Gameplay
Much like the previous game, Opa-Opa has two types of weapons: an anti-aircraft weapon and a bomb which drops downward.
Enemies leave coins when destroyed, and these can be used to purchase power-ups at the shop, either to upgrade Opa-Opa's ship speed or either of the ship's weapons.
Warp zones appear once the player has defeated front-line bases, and these allow the player to warp between the "Bright Side" and the "Dark Side" of the planet. The Dark Side has stronger enemies to face, but the rewards are much higher. In addition, there are no shops in the Dark Side, except for hidden ones. When the front-line bases here are destroyed, the boss will appear. Defeat the boss to move on to the next stage!
Prologue
Ten years after the battle with the Menon invaders, a new planet has been discovered: the Endless Zone.
Despite its dangers, this world promises vast riches to be found and has attracted explorers from all over. It is a true intergalactic gold rush!
Upa-Upa now travels to the Endless Zone in search of coins to repay an absurdly large debt...
Gameplay
Endless Mode is a score-based game mode with no end game. Players try their best to get the highest score possible.
Upa-Upa must defeat continuous waves of enemies until a boss spawns, signaling the end of a particular stage. How long will Upa-Upa last!?
The ship is equipped with a standard anti-aircraft shot and a downward bomb attack. In addition, the ship will begin with a Weapon 3 and no time limit on its use: the 3 Way Shot. When hit, Upa-Upa will lose this weapon, but in time, a Repair power-up will appear. However, if the Repair power-up is not picked up, it will turn into a Fever Balloon. This power-up gives Upa-Upa the limited-duration 12 Way Shot. In addition, Upa-Upa will automatically draw in nearby coins.
Coins & the LINK Gauge
The LINK Gauge will deplete over time, but you can replenish it by collecting coins.
When the LINK Gauge is full, the player will receive a high score multiplier!
Coin Stock
Coins obtained will be added to the "Coin Stock" and saved permanently. Spending them in-game will not cause the stock to deplete, either.
When you start a new game in Story Mode, you can use the money in your Coin Stock for a quick boost. (This does not work in Endless Mode.)
In addition, as the player's Coin Stock grows, additional Story Mode options will become available...
New Features
Players can save at any time and load their progress later on.
Players can also select to restart from the round they got to during their previous game over.
Players can also use the Replay function to save a recording of their gameplay. (Replays can be viewed in fast-forward.)
In addition, players can assign inputs for rapid-fire. (Default: the L and R Buttons.)
Option Details
Controls
This game supports the Circle Pad and the +Control Pad.
Game Settings (Story Mode)
Lives
Players can select up to five lives to start with. (Default: three lives.)
Difficulty
Players can select between four difficulty levels. In the lowest difficulty, coins will be drawn to the player's ship.
Spawn Markers
When turned ON, an indicator will reveal where the nearest enemy base is located.
???
If the player amasses enough coins in their Coin Stock, additional Story Mode options will become available...
Input Settings
Players can select the button layout for the two weapons (standard fire and rapid fire).
Sound Settings
Equalizer
Players can select to add additional effects to the audio.
BGM Test
Players can freely listen to any of the in-game music tracks.
Additional Game Settings
If the player amasses enough coins in their Coin Stock, additional Story Mode options will become available...
Shop Markers
When turned ON, the player will be able to see the Hidden Shop in the Dark Sides of each planet (ZONE-B). These normally only appear by shooting them.
(To unlock: Coin Stock must reach $300,000 or greater)
Extended Weapon Time
When turned ON, the time limit for Weapon 1 will be extended by an additional 50%.
(To unlock: Coin Stock must reach $600,000 or greater)
Gold Rush
When turned ON, enemies will drop more coins when defeated.
(To unlock: Coin Stock must reach $1,200,000 or greater)
Infinite Weapon Time
When turned ON, the time limit for Weapon 1 will be removed.
(To unlock: Coin Stock must reach $2,400,000 or greater)
Additional Spaceships
Players can unlock additional characters besides Upa-Upa in Endless Mode.
Opa-Opa
This ship is equipped with a Wide Beam, Triple Bomb, and Jet Engine.
(To unlock: See the Dark or Normal ending in Story Mode)
Evil Opa-Opa
This ship is equipped with a Laser Beam, Twin Big Bomb, and Turbo Engine.
(To unlock: See the True/Bright ending in Story Mode)